Creating worlds through word.
AI-native Minecraft that runs in your browser.
Build a world, share the link, friends walk in. No download.
The internet grows one medium at a time. Text connected information. Images opened visual expression. Video added time and sound. The next medium is space.
The metaverse tried to move you into a separate virtual world behind a headset. We go the other way: same browser, same links, same search. Only the medium changes. A web page becomes a web space.
| Make | Share | Gather |
|---|---|---|
| Place blocks, shape terrain, craft objects. Smooth surfaces, not just cubes. | Every world is a URL. Send the link. | Friends drop in and build with you, in real time. |
Name a space and start building in about 30 seconds. No install, no launcher, no server to set up. A link is the whole invitation.
- Browser-native 3D. WebGPU and WASM. Nothing to download.
- One Rust engine, every device. A clean-slate Rust voxel and terrain engine drives web, iOS, macOS, and Windows.
- A world from a seed. A physics-first engine derives a whole planet, its geology, climate, water, and life, from a 128-bit seed across 16 planet classes. Same seed, same world.
- Byte-identical worlds. The engine is bit-for-bit deterministic across platforms, checked in CI on every change, so every device sees the same world.
- Voxels with curves. Dual Contouring keeps building intuitive (stack and break) while rendering smooth surfaces and sharp edges, not only cubes.
- A world that reacts. A small set of material properties (temperature, mass, hardness, fluidity, reactivity) produces emergent physics. Heat melts stone, fire spreads and structures collapse, water freezes. You discover the rules; we did not script them one by one.
A few threads we're pulling on, quietly.
- 3D memory for agents. AI teammates that remember a space the way you remember a room, by where things are, not by scrolling a transcript. We think a voxel world is the right substrate for it, and we're writing up why.
- One renderer, from scratch. Moving the client onto a single Rust and WebGPU renderer, so what you build looks the same everywhere it runs.
- Worlds you can describe. Tell it what you want, or show it a picture, and it comes back as real, editable voxels, not a flat image.
No roadmap, no hype. We ship it when it is bit-for-bit correct.
Tip
slintcn · shadcn/ui-style copy-paste components for Slint native apps. 56 components, 8 installable blocks, a theme system, and a self-hostable registry. The components behind our desktop client, free for anyone building Slint apps.
- Try it · 0.space
- Read the thesis · blog.0.space
- Follow · @space_zero_ on X
A product of Space Zero, Inc.