docs: use random in strands dithering example#8808
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perminder-17
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Hi, thanks for the work and for taking the time to open this PR.
I’ll need to close this PR because our contributing guidelines require contributors to get assigned to an issue before starting work on it, as mentioned here:
https://github.com/processing/p5.js/blob/dev-2.0/CONTRIBUTING.md#get-assigned-before-working-on-an-issue
Also, another contributor had already expressed interest in working on this issue earlier, so I’ll be assigning it to them first.
Summary
buildStrokeShaderdithering example to userandom()instead ofnoise()for per-pixel random maskingnoise()examples unchanged where coherence over position/time is intendedFixes #8776.
Testing
npm cinpm run docsgit diff --checknpx eslint src/webgl/material.js(exits 0; existing warnings remain in the file)