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Pull requests: FirstGearGames/FishNet
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feat: Use PhysicsScene2D.OverlapCollider in NetworkCollider2D
#1042
opened May 18, 2026 by
aaronkwan
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Fixed NetworkCollider bug to allow for comparisons between current tick and last tick stored sets
#1041
opened May 15, 2026 by
strakerak
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Add ContinuousChannel field to NetworkAnimator for split-channel sync (events stay reliable, continuous values opt-in unreliable)
#1039
opened May 5, 2026 by
isaiahgrant
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ProTip!
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