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## Description
Upstream pipeline changes for VSCE.
Formatting fixes, use service connection instead of PAT, adds ESRP
signing, etc.
## Type of Change
<!-- Keep the applicable line(s), delete the rest -->
- 🔧 Config/build
## AI Description
<!-- ai-description-start -->
This pull request updates the upstream pipeline for VSCE, implementing
various changes such as formatting fixes, the use of service connections
instead of PATs, and the addition of ESRP signing. It also introduces
new parameters for the pipeline, specifically `DoEsrp` for signing VSIX
packages.
New usage example:
```yaml
parameters:
- name: DoEsrp
displayName: Sign the VSIX package (DoEsrp)
type: boolean
default: true
```
<!-- ai-description-end -->
---------
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Nikola Metulev <nmetulev@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Copy file name to clipboardExpand all lines: src/winapp-VSC/README.md
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@@ -6,8 +6,7 @@ The **WinApp** extension brings the [Windows App Development CLI (WinApp CLI)](h
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## Get Started
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> [!IMPORTANT]
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> The WinApp VS Code Extension is not yet available in the VS Code Marketplace. We plan to publish the extension publicly soon.
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> The WinApp VS Code Extension is not yet available in the VS Code Marketplace. We plan to publish the extension publicly soon.
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Try the WinApp extension today by downloading our latest prerelease: [**VS Code Extension**](https://nightly.link/microsoft/WinAppCli/workflows/build-package/main/vscode-extension.zip)
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@@ -55,10 +54,8 @@ The extension provides a **custom `winapp` debug type** that launches your app w
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4. It launches your app via `winapp run` to give it package identity.
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5. A child debug session attaches to the running process using the debugger you specified.
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> [!IMPORTANT]
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> The `winapp` debug type assumes your project has already been built and that a build output folder containing an `.exe` exists in your project. It **does not** build your project automatically — so after making code changes, you must rebuild your project before launching to see those changes reflected in the running app.
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> [!TIP]
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> You can automate the build step by adding a `preLaunchTask` to your `launch.json` configuration. This tells VS Code to run a build task before every debug session, so your changes are always compiled before launch.
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> 1. Define a build task in `.vscode/tasks.json` (example for .NET):
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